Posted on June 28th, 2015

I’ve got some cool stuff to talk about, but first we want to give a huge shout-out to all of the great guests at our Splendid evening, and to publisher Asmodee for pushing against the tide and helping brick and mortar stores create splendid events with exclusive items. Keep an eye on our calendar for the next catered Cloud Cap Presents evening where we’ll be playing the amazing game, 7 Wonders, and again getting our hands on some exclusive swag.

Here are some other upcoming events you may be interested in:

Dames and Games, a ladies only game evening every first Friday, July 3, 7pm, $3.

Magic the Gathering Origins prerelease, Saturday, July 11, 1pm, $25. Space is limited so RSVP.

Star Realms Showdown, Saturday, July 25, 7pm, $10. Space is limited, so RSVP.

Now I want to tell you about a strange little Eastern European card game called Spyfall that has finally hit retail shelves thanks to the publisher Cryptozoic. When this puppy shot to the hotness last year I literally snorted at it because by all accounts I should not like this game. Why? Well, for one thing, it requires a large group, and I’m just not normally a large group kinda guy, unless there are lots of corners. Also, there is very little strategy in Spyfall. OK, maybe there is, but it sure isn’t any kind of strategy that I’m accustomed to.

Spyfall is a social deduction game where one player is a spy, and all other players are upstanding secret agents, but nobody knows who is who. All players except the spy have a card telling them the location of a secret meeting, while the spy is trying to fit in with the agents and uncover the meeting location. On your turn you simply ask any other player one question about the meeting location. Agents are trying to find the spy by asking them a question and having them trip up on the answer, the spy is trying to use the questions and answers of other players to identify the meeting location. So questions and answers all have to be a bit vague, yet informative.

While Spyfall is a social deduction game, it is not the drunken screaming contest known as the Resistance. Spyfall is more like Dixit in that it forces blood into the shriveled capillaries buried within the dark recesses of my abstract verbal brain. Whether I’m the spy or an agent, I agonize over questions and answers. It’s very uncomfortable because my brain is much more accustomed to staring at an insanely busy game board while working through complex equations about how best to move hundreds of cubes and cardboard. Sometimes I feel like a grumpy old man playing those games, but every time I play Spyfall I feel like I’m getting younger, like my mind is reverting back to the more flexible days of youth. That, my friends, is rarely a bad thing, so I highly recommend Spyfall, just be prepared for a difficult and seemingly broken challenge, oh, and lots and lots of baggies.

Speaking of baggies, how about a way to get rid of them? The answer lies with a line of game pimping devices from the unaptly named company, Broken Token, that will free you from ziplock burping forever. Broken Token makes custom laser-cut wooden game box inserts. While I’d heard of their products many times, it was not until I saw demos at the trade show in March that I became wholeheartedly convinced that spending an extra $25-$30 on a cherished game was well worth it. My number one game of all time, Mage Knight, is now more beautiful than I thought possible, and a tad heavier. Our 7 Wonders game with all expansions is pristine, and Lords of Waterdeep with the expansion fits snugly now. The Broken Token box inserts are about more than just storage though, they are rapidly accelerate game setup and tear down. 7 Wonders with all of the expansions can be a nightmare to setup, especially if you have to open and close 20 different baggies. Now, the cards are neatly organized and all the bits come onto the table in the same trays used to store them. We’ve gone from 20 steps to 5 steps for set up. Furthermore, when the games are all packed away, I can take them with on a neck-breaking rollercoaster ride and all the pieces stay in their happy homes. If there is a game you love, a game you want forever and will play many, many times, do it a favor and give it the Broken Token treatment and watch a huge smile spread across it’s face and yours.

What I’ve been playing: My game group is still sticking mainly to older games, too many new ones has us a bit jaded when so many great ones just collect dust on the shelf. The newest game we’ve played is Murano by designers Inka and Markus Brand. We also recently played one of their older out of print games, Guatemala Cafe. This married design couple is best known for their highly praised game, Village. Every time I play one of their games, they inch further up my list of favorite designers. Elegant rulesets, reasonable playtimes, and good strategic depth and player interaction. Charon Inc. is another of their hidden gems. Other games we recently played were multiple rounds of the fantastic dicey Space game, Quantum, an epic 5-player game of Spartacus, and a completely imbalanced game of Age of Steam.

On the horizon: GenCon 2015! Too many games to talk about, so I’ll write a separate post soon!

Happy Gaming everyone!

 

Posted on June 5th, 2015

Spring is award season in the game trade. New releases are slim, so with the awards we get to look back at some of the best titles from the year before. Let’s jump right in and take a look at some of the highlights.

The Academy awards of gaming are the Spiel des Jahr and the associated Kinderspiel des Jahr and Kennerspiel des Jahres. As you may have guessed by the German spellings, these awards are judged by a jury of professional German game journalists. That’s right folks, the jurors are professional journalists writing about games. While we’re seeing more and more of this develop stateside, not many people are quitting their day jobs to go full time at it.

Anyway, here are the nominees for the Spiel des Jahres, which highlights games for more casual players and families. The jury went with Machi Koro, Colt Express, and the game called The Game. Now The Game (such a bad title) is not yet available in the states, so I cannot comment on that one. But we have played and enjoyed both Machi Koro and Colt Express, and the feedback we receive from customers on these titles is overwhelmingly positive. In fact, Machi Koro was in our top seller list for nearly 5 straight months.

Now there is a lot of hubbub over the Spiel choices, as there is every year. Many gamers who have been in the hobby for some time think the jury made some very poor choices. Ignore those naysayers, they are simply trying to get on the gamer football team or cheerleading squad and are far more concerned about how they look playing games than the enjoyment they get from them. The fact is, the Spiel award is now much more focused on casual and family games than ever before, so hardcore hobbyists should move right along to the next award category, the Kennerspiel des Jahrs.

The Kennerspiel des Jahr award was created to highlight exceptional games for people who are looking for a greater intellectual challenge. The nominees are Elysium, Orleans, and Broom Service. Again, Broom Service is not available stateside, so no comment. Elysium just hit the shelves a few weeks ago, and I love it. It is a card drafting and combo-creating game with far more direct interaction among players than you find in a typical Euro-style game. Because it is a card-combo game, it is not for everyone, but do give it a shot, we have one on the rental shelf. You can also give the Tattered Board a listen to, we were on their podcast the evening of our Elysium prerelease party.

I have not played Orleans and it is not readily available, but I’m guessing it is the top choice for the award in the US market because it did make an appearance on Kickstarter last year. From all accounts, it does sound like a very interesting take on the worker placement style game. For those of you trying out for the football team, I expect to see highly expensive imported copies of both Orleans and Broom Service in your game bags ASAP! I want to play them, and I’m just the uncool nerd stuck with regular retail games (it lets me save my money for highly expensive fly tying materials though).

I would discuss the Kinderspiel des Jahr nominees, but absolutely none of them are available in the states, and likely never will be. There is no denying that the US and European kids game market is worlds apart, and most publishers are aware enough to not bother porting the games stateside. I expect this may change with the next generation as kids growing up now playing games with their families will seek out kids games for their own chitlins. But we have a very long way to go. If you are looking for more European style kids games, the publisher HABA is your best bet right now, though we do have some great ones from Schmidt Spiel and Mayfair. I just played a great one last night with a few young ones called Enchanted Tower. Simple, but evocative enough to keep the young imaginative mind enthralled.

So besides the granddaddy of awards in Germany, we also heard from Mensa and the Parent’s Choice committees. I’ll just highlight some of the games that are currently available on our shelves, and we’ll be working to get some of the others. My favorite is the Mensa award for the Castles of Mad King Ludwig. This was absolutely my top pick from last year, maybe I should apply for Mensa? Some of the other Mensa nominees look interesting, but until we get our hands on them we cannot comment. For Parent’s Choice awards,the list is large, and we have a bunch of them worth checking out if you want to gather with the family. Color Clash, Wink, Ubongo, and Cauldron Quest are some of the highlights, come on in and try a demo at the shop with the kids.

Ok gang, time to work through a stack of paperwork before a sweet, sweet gaming and BBQ day. Happy gaming!

Posted on April 15th, 2015

It’s that time of year again, the time of no new releases. For the next few months we’ll hear about all the wonderful goodies that will pop up at GenCon in August and the Spiel in October. But right now, that is all we do, hear about the games, we don’t get to play them.

Lucky for us, the new Merchants and Marauders expansion dropped just before no-new-release 2nd quarter officially got under way. A customer recently asked what single game I would want with me on a desert isle, Merchants was 2nd on that list. It may be a bit much for most folks, but what a rewarding experience. No other game really captures the feeling of being a 16th century Caribbean sailor like Merchants does, and the expansion adds so much more theme with only small additions to the rules. So I’m not too bummed about the lack of new releases, I’ll be sailing through the second quarter with contraband and rum in the cargo hold.

Speaking of good games, a true Amerifun classic hit the table this weekend for a birthday celebration, Twilight Imperium 3rd edition. The game was supposed to start around 6pm but we took our first turn at 9:45pm after a long TableTop Day celebration. A group of 8 great guys were gathered until about 2am for just a fraction of the full game. But man, what a good time. Despite the fact that I was being a complete jerk to my neighbors due to my warlike race, the laughing and camaraderie dominated.

That night was a prime example of why I love tabletop games. We decided to end the game early but none of us really cared because we had such a great time. The game was a blast, but it really just served as a catalyst. Winning, losing, or evaluating the game in relation to others did not matter one bit. OK, winning was probably important, but still secondary.

Selling games is my job, and it’s a lot of work trying to keep our silly little shop’s head above water. It is often easy to forget why I chose to get into the business in the first place. Well, that game of Twilight Imperium, and the game of Merchants & Marauders the night before, oh yeah, and the game of Thunder Alley two nights earlier, that’s why I’m in the biz. Beyond the race to the bottom discounting, Kickstarter, good/bad game/game store nonsense, I want to see others enjoying the unique experience of playing great tabletop games with great people. The gaming nights I shared last week will serve as reminders for weeks to come. Thanks Dan for having a birthday, sorta felt like I got one too.

Happy Sailing gang!

Posted on March 27th, 2015

We made it back safe and sound after a very awesome trip. Vegas got old fast, but the games did not. I think all of us agree that we did not get to play nearly as many games as we would have liked, but that is really just a day-to-day problem.

The GAMA show is a business show: talking to vendors, analyzing products, taking advantage of special offers, listening to talks by more experienced retailers, and chatting with others in the industry. I was hunting games that I not only liked, but games that had appeal for a wider audience, our audience. See, ordering the strategy games is pretty easy, gamers are vocal about what they are interested in, and there are lots of podcasts and news sites to go to for the buzz. It’s finding the games for everyone else that is tricky, but it’s what sets us apart from the other guys. Nearly all of the other retailers at the show see 60% or more of their profit from Magic, we rely on setting all kinds of folks up with game experiences that they will enjoy.

Speaking of enjoyable gaming experiences, here are some of our highlights from the show:

  • The first few days were spent listening to talks. Day one talks were about professional development, day two talks were publisher announcements. Some lessons learned, no game playing, and constant hunting for affordable food. One lesson learned: Tom Vasel of the Dice Tower is a giant!
  • When the exhibition hall opened on day 3, we bee-lined to the Star Realms booth to test out their upcoming game, Epic. This is not a deck-builder. It is based on Magic but is non-collectible, it has a fantasy theme and allows for draft, sealed, and constructed play variants out of a single $15 box. We only played partial games, and I desperately want to play more. This game is going to be awesome.
  • Shortly after that we talked with Ignacy Trzewiczek, designer and owner of Portal games. We gushed over Imperial Settlers, so he invited us to playtest the new faction the following morning. Ben and I were far too excited to function well for the whole rest of the day.
  • Wednesday night we attended an awesome game night, hundreds of retailers, designers, and publishers doing what they loved most, playing games. Well, some of the stalwarts of the industry just stood around talking about their immense success. We were not with them, we played games.
  • Our first game night game: One Night Ultimate Werewolf with the designer himself, Ted Alspach. None of us had ever played this game and after two rounds we were sold. It is a great 10 minutes. And Ted Alspach is an incredibly towering and jolly guy.
  • Next game: Elysium. Ben has been looking at this for a while, I knew very little about it. It was great. Sort of like a Splendor for big kids. We’ll be participating in the Asmodee prerelease offer (we get to demo it and sell it two weeks prior to online retailers. This is representative of a big them of the show: Brick and Mortar stores actually do matter!), so keep your eyes open for an Elysium night.
  • We spent the rest of night at the Iello table learning a slew of small casual games. We were not so excited about the Iello talk the day before, but some of the games we played were awesome, and the reps playing with us were even better. Good stuff on the way.
  • Thursday morning (earlier than we would have liked after a late night of Vegas): Gaming with Ignacy. HOLY CRAP! Ignacy is super cool and very passionate. We spent 3 hours in his hotel room with him as a patient father walking us through the amazing new Imperial Settlers faction, a round of Neuroshima Hex, and a prototype that we mentioned would be a huge hit, especially for one of our largest groups of customers, couples. Couples you say? Ignacy said we should try Legacy, the Testament of Duke de Crecy, so come back to his room the next morning. Great, now Ben and I can’t function for another whole day.
  • Thursday night was the Star Realms tournament. The Star Realms guys are amazing, the tournament was a casual thing, and everyone (even the losers like me) walked away with tons of swag. Losing did not matter too much to me, I got to chat it up with a number of cool retailers, swapping shop stats and strategies. Did I mention that I cannot wait for the Epic game by the Star Realms guys?
  •  Friday morning (again way too early), Kirsten joins us in Ignacy’s room for a round of Legacy. Very cool game, and Ignacy again patiently sits with us the entire time. We walk away with smiles, a copy of the game, and a signed copy of his book.
We flew back to a busy weekend and serious exhaustion. I’ve been grumpy all week with all the work I have to do. I learned some valuable lessons that I may share in a future post. For now, I still have a ton of work to do and I’m not playing enough games. See you soon!
Posted on March 10th, 2015

Quick note: Wednesday Game night and Friday Magic will be cancelled the week of March 16-20 while the Cloud Cap crew is in Vegas for a trade show.

Posted on January 25th, 2015

We had an epic day of gaming this past week that included a few rounds of the Castles of Mad King Ludwig. What a game. We enjoyed it so much we were inspired to start a few bands based on our crazy castle building experience. But don’t expect to hear the Glamour Castles or Intimidated by Hallways playing anytime soon at a stony palace near you, we’ve decided just to play the game many more times rather than actually start a band, which is really a bonus for everyone.

During the planning of our 9 castle tour, we asked ourselves, why did this game inspire us to be as crazy as King Ludwig? Was it because the game had too much downtime, too much time to think? Or did it not have enough downtime, forcing our brains to run at high speeds? You know what, the downtime was just right. What about the length, maybe too long and our exhausted brains became delusional? Or too short with more time to be silly in between games? No, actually, the game length was just right. Guess what Goldilocks, this game is just right in so many ways. Are there others like Mad King Ludwig, not too hard, not too soft, but just right? We think so, and here are some of our favorites, but first, the criteria for getting Goldilocks to sleep in your bed. Um, sorry, I meant like your game.

The Golidlocks Game Test: The game must be just right in the following categories.

Length: For us, a little over an hour, but well under 2 hours is just right, so about 90 minutes. Interestingly, that is the average time for a full sleep cycle. Could being in the zone during a 90 minute game be just as refreshing as a sleep cycle? If so, bye, bye sleep, hello Goldilocks games from midnight to 7 am.

Simplicity: This refers to the rules, which should have a certain elegance rather than being a clunky collection of interactions between bits.

Complexity: This refers to the strategy. Planning ahead is fun, but if you have to hold 23 things in a brain space designed to hold only 7, Goldilocks will not be playing, which is a bummer, because she’s cute and cheery.

Downtime: We play games to use our brains in new and interesting ways, so thinking hard for short periods of time is enjoyable. Watching someone rub the skin off their chin is not. Goldilocks wants some downtime in her games, just not a halftime show.

Player Interaction: Too much player interaction and you have a great loud and chaotic pub game, too little and you might be playing a Feld or a Rosenberg. We’re looking for just enough interaction to keep the competitive tension high without the possibility of having your entire game ruined following one silly move by another bear.

Dr. Cloud’s Goldilocks List (numbered, but not in any particular order actually)

  1. Castles of Mad King Ludwig: Build wild structures with rooms that like or dislike other rooms: Fun. The most brilliant part of the game though, the master builder. Take turns setting the room prices in order to get paid and get the rooms you want. Pretty elegant. Some complain that this adds too much downtime to the game, we found it just right.
  2. Lords of Waterdeep: A smooth game with a simple design. Not brainy enough for elitists, but just right for us. We also love that the expansion sneaks right in without making a lot of noise.
  3. Snowdonia: Very rich and competitive for such a quick game, a brilliant race to build a train route up a mountain. Indie Boards and Cards took over US distribution and Kickstarted a new version with lame plastic figures and an even lamer price tag of $70. Still, a great game with 2 ways to play in the box.
  4. Last Will: Wasting money is always fun, but in this game its your goal. An interesting mix of worker placement and clever card play. Rio Grande games once published this one in the States, but Czech games is now handling their own US distribution, so Last Will is coming back kids.
  5. 7 Wonders: Now amongst the pillars of the tabletop genre. A bit short perhaps for Goldilocks, but throw in all the expansions, which you should do, and the length is just right.
  6. Fresco: A game about being a sensible artist: waking up your helpers at the right time to make the most of your day at the paint market, the chapel, and your studio. If Queen games ever gets serious about doing business again and stops the big box nonsense, we should have the basic Fresco game back in print sometime this year, which includes multiple expansion modules, so it’s already a big box. Actually, it’s just right.
OK, there’s 6 of our Goldilocks games. Everyone will have their own criteria and lists of course, and we’d love to hear some if anyone feels so inclined. Cheers.

 

“The cake may be a lie, but the vanilla ice cream is real, and it’s delicious”