Xandar hauled a piece of impossible furniture onto the bridge, curious why it sold so well across the galaxy. Designed by the Whynoms, the thing looked more like a chair than anything else, but the way it adapted to hold the wires dangling from his open engine assembly gave him the creeps. They said that impossible furniture could adapt to hold giant tentacles or slugs. Xandar shook it off. Space loomed before him, and his cargo holds were full. It was time to get rich.
The galaxy is bursting with opportunities for savvy space traders to exploit, and the race to profit blasts off in Merchant of Venus. Discover new alien cultures and learn where you can get rich selling their goods in this board game of interstellar trade and exploration for 1-4 players. From your First Contact with alien cultures to the establishment of trade routes and spaceports, your quest for cash demands you keep on the move. Successful traders will quickly locate fast and reliable trade routes, timing their purchases and sales with the interest in the market.
Featuring a double-sided board, Merchant of Venus offers rules for both Richard Hamblen’s classic game and Rob Kouba’s reimagined version.
Space traders, get your ships ready for launch because it’s time to engage in some wild entrepreneurship!