Tag Archives: Dungeons & Dragons
Posted on December 2nd, 2013

Jan 12, 2014

The party had ventured deep into the caverns under the mountains. The echoes of the dragonborns call rumbled in the caves…the ground shook…

“What’s happening?” called Gladrick, the dwarf cleric. “I heard your yell nearly at the top of the stairs.”

“I think I’ve broken something,” snarled Yurik, blood flowing from his mouth and various wounds.

“Yeah, me,” grumbled the half-elf ranger.

Gladrick and Raynor looked at each other, confused. “Why did we come this way?” Raynor asked, quietly? His expression continued to be confused, though the answers had to wait. The rumbling in the cavern grew louder as suddenly three vicious looking creatures burst from the ground standing above the group. Warm saliva dripped from their mouth as they waited to determine the nature of these trespassers.

Siigyl rolled to the side, readying his crossbow. “We’re surrounded!” yelled Siigyl.

Shelby roared and attempted to bash in the head of the creature hovering over him. It deftly avoided the punch and bit into his arm. Raynor grabbed the rope that gladrick was pulling out of his pack and quickly slid down the cavern wall thrusting his sword into the monster’s hard carapace. The other two creatures lunged at their prone victims.

Shelby and Yurik took defensive potions and put field dresses on their wounds. Siigyl maneuvered into a corner of the cave and began firing at the creatures hard backs looking for an opening in their armor. Raynor prayed to Sehanine for guidance and healing of his allies. Gladrick was looking for a way out of this mess trying to determine where to toss the rope. “I can’t see the bridge before my bloody eyes! Where the devil are ye’?” He tossed the rope down and heard a strange roar.

“Wrong team,” yelled Shelby as the beast in nearest him grabbed the rope in it’s mouth and yanked with it’s strong neck and back. Gladrick held his ground and pulled the rope up. He then dropped it down on the other side of the bridge. “Where the dazes are you?”

“Here,” yelled Yurik. “I want out of this pit!” The rope smacked him in the face causing his axe to miss his target. The handle broke and the head of the axe flew into his helmet nearly knocking him out.

Raynor swore under his breath. “Healer, quit playing rope with the cats and get down here…for the sake of Sehanine!” At that moment, Siigyl’s bolt hit one of the creatures in the eye and it went down screaming. The ground began to shake again. “More are coming soon,” yelled Raynor.

Gladrick joined the fray, felling another bug with his massive warhammer. Shelby’s twin blades sliced the head off the final creature. Looking around, the party assessed the situation. More bugs were on their way. It was obvious they were near a hive and no one had been this way in a long time.

 

12/29/13

“No Go Down…Ded tings der!”

After a few days of rest in the goblin camp, the adventurers prepared to journey further into the caves. They acquired more information about their tasks and compared information.

The city of Falnor is in high anxiety. The new emperor, Nightshade, has posted signs warning travelers of the dangers in the forest. Parts of the forest were known to be “dangerous” and few traveled West of the Crossroads that passed by the Valley of Shadow. However, the peaceful roads have been troubled lately by increased raids. Few have survived the raids, and those who have did not survive much long after returning to the villages and towns to tell their tales.

Several of the villages, towns and farms near the Crossroads have also fallen prey to the hordes of the caverns within the Valley. Burned homes, bodies of men, women and children have littered the streets of the remains.

The Emperor has requested aid from anyone brave and strong enough to hold a sword, cast a spell or shoot an arrow into this blight. “Treasure and fame beyond dreams” await those who can succeed in bringing this suffering to an end. The back of the postings lead the adventurers deep into the Valley of Shadow to the heart of the Valley. The missive indicates that the travelers should attempt to “Stop the threats at whatever price.” There is indication of “invitations to trade with these creatures at mid-day on every full moon.”

The Valley is pocked with caverns and woods. It’s difficult to tell how many open caves or passages are available due to the cover of the trees. The shadows fill the Valley and the heart of the Valley remains black as night, cold and heartless.

The goblins told the party what they know…over heavy spirits.

The goblins, kobolds, orcs, bugbears and hobgoblins in the area were invited to a meeting “’Wile ‘go.” They have met 4 times “since last time.” The bugbears never met with the other races as far as the goblins are aware. The goblins drew a map of the areas they knew. The kobolds helped with their knowledge. They pointed out various areas in the Valley of interest. And they pointed out areas where “no one smart ‘nuf go.” The party asked for more information about the meetings and the “shrouded figures” who led the meeting. They were only aware that they were planning to defend the caves and were encouraged to raid the Crossroads in large parties to create fear in the surrounding villages and to “dissuade war.”

The races continue to be skeptical of each other. The orcs hate the hobies, the hobies hate the goblins, the goblins and kobolds don’t trust each other, and the bugbears are territorial and hate everyone. The orcs have two factions. The “Black Orcs” decorate their armor and bodies in ash and soot. They are “sneaky, sneaky” and use the shadows and darkness to ambush their enemies. The “Red Orcs” or “Blood Orcs” decorate their caverns with the heads and skulls of their victims impaled on spikes and spears. They decorate their heavy armor with the blood of their enemies and rumor has it cannibalize their enemies and eat their hearts.

“What about the rest of the caves?”

“Never go to Heart of Valley! Never, ever, never, ever! None come back from that copse of woods. No know what der, but no go….nononononononono go….

Ded tings live in the areas below the surface. Ded tings walk, talk, kill, eat. Always go up, never go down. Never down. Monsters, big mean nasties. Only ‘ception is the passage between goblin-kobold camps… e’en den…carefully tread. Trapsies keep out ded tings…but even trapsies not good ‘nuf sumtimz.”

The party felt they had enough information to move on. They decided to approach the hobgoblins next. The goblin scouts led them up to the areas near the hobgoblins entrance. The kobolds, now following the banner of the Lightning Born went to rally the remaining kobolds in the Valley. Both the kobolds and goblins intended to gather their wares and meet with the merchants at the Crossroads at the next full moon, which was in a fortnight.

The party did not encounter much until they reached a closed portcullis. Nearby was a staircase that led down. Cool air flowed up from the dark staircase. It appeared to be a good place for an ambush, so the party approached cautiously. Soon a hobgoblin scouting party approached the portcullis. The party opened the gate to provide an advantage. However, the hobgoblins quickly blocked any further passage.

The adventurers quickly discovered that the hobgoblins were smarter and better fighters than the goblins below. Though they fell quickly to a deft arrow or sword trust, they were quick and lethal with their own and knew how to use their shields and allies.

After dispatching the scouts, the party decided to explore the stairs before encountering the hobgoblin horde. The stairs went deep…very deep. They ended abruptly into a cavern. The cavern led to a deep ravine with a very old and decrepit bridge. The planks were rotted and falling. The nearly 7’ dragonborn looked at the party and growled…as the drow rogue scouted the bridge and attempted to cross. He nearly reached the end, however, he slipped several times, broke through the wood and fell….far.

Darkness covered him as he reached desperately for some purchase, wondering when the ground would hit. Barely catching the edge of a cliff. He climbed out of the pit and threw off the tattered rags that had hidden the pit. Swearing under his breath, he whistled to the others that he was safe…but to be cautious. Yurik roared loudly, his booming voice echoed in the empty cavern. His roar confused and startled his allies causing his ranger ally to slip on the first step of the bridge and fall, nearly dying. Yurik attempted to scale the edge of the cliff though missed his mark and slipped.

The rest of the party carefully approached the depths of the cavern as they heard a low rumbling noise that got louder with each passing breath.

 

11/24/13

Make Sales, Not War!

After dispatching the goblin guards, the party entered a garrison where various goblins were dining and resting. The party quickly determined that they had a significant disadvantage with numbers and combat ability. They opted for a diplomatic approach with the goblins.

Knowing that the goblin chieftain was nearby, they requested an audience. After several intense discussions, they discovered that the goblins were consulting with the orc and kobold emissaries to continue preparations. The party cautiously entered the large chamber surrounded by 6 guards.

The party discussed various options with the goblins, who eventually agreed that peace through merchant trading would be more lucrative than an assault on the local community. The orc emissary were allayed through a small offering of peace with a bag of coins. The remaining kobolds, unaware that their chieftain had been slain, joined the band under the assumption that they would return to the “Tribe of the White Dragon.”

Scoffing at the party and their talk of peace, they returned to their camp to discuss the outcome of the meeting with the goblins. The party remained with the goblin chief as honored guests discussing plans of continuing deeper into the caves to connect with the remaining factions.

11/17/13

Chrug Crush
After traversing several more traps, the party discovered a secret door. Inside the smell was repulsive, dimly lit and dank. The musky scent seemed to permeate the cavern. Dim dusk light was filtered through overgrown ivy covering an exit to the cavern. Inside the cave there was a large dire bear that appeared to be slumbering near a fast-running stream. Just inside the cave, a large growl emanated from the shadows as the party rounded the corner. A large ogre bellowed and pounded his chest. “’Uman skum!”
Yurik and Nix were the first to come into the cave. Nix attempted to communicate with the giant through his mind. “Get out my ‘ead!” he bellowed as he rubbed his head. The massive oak trunk in his hand thudded against the ground. The rest of the party slipped past the ogre to explore other parts of the cave. Yurik opened his mouth, lightning sparking. The ogre bellowed again and leaped onto him and Nix. He laughed in a strange and wicked tone. “Chrug ‘Rush you yittle ‘ragon!”
From the shadows, the rest of the party quickly dispatched of the ogre. Just before the last shot, he dropped his club. “No ‘urt Chrug. Chrug want…” Angered that the ogre attacked the party, the Thri-Kreen battlemind raised his Chaka and impaled the throat of the ogre. “We could have questioned him…got more information,” Nik complained. “Why did you have to kill him?”
“TQSSS Yukk aakkk” chattered the thri-kreen.
“The stupid thing attacked us! What do you expect?” Yurik’s pride was damaged after being pinned under the rancid beast.
“What about the bear…did it really sleep through all of that?” Jarvix queried. He reached into the mind of the bear and quickly discerned that the stench was originating from the bear corpse. Upon further inquiry, the bear was long-dead and being used by the ogre as bedding.
After exploring the cave further, the party discovered a secret passage. They decided to explore further into the caves before returning to the village to discuss their next plans.
After several hours of uneventful exploration, they came to a steep slope that opened up into a large cavern. On the floor of the cavern were several bodies in various states of decomposition. Some of the bodies were orcs, goblins, humans and various other unidentifiable humanoid species. In the distance was the sound of harsh laughter in a guttural tongue. Firelight lit the cavern casting various shadows on the walls.
Nix tried to climb down the slope and slipped on the first hand-hold. The sound of rocks alerted the three goblins of his presence. The glanced over and yelled, “Rig Pah!!!” and charged him. Yurik leaped from the ledge knocking one over and cleaving another while Jarvix distracted and emaciated the third. Nix stood up and startled the remaining goblin; he backed away, glancing over his shoulder. Yurik fell for the trap and two arrows tore into his flesh while a third stuck into his shield. The quiet cleric threw a shimmering lance into the goblin,

11/3/13
“Ewwwzzzzzz”
Full from skinned cow and rested after their exhausting day of cleaving kobold heads, the party ventured through the secret door into a dark tunnel. The tight walls made it difficult to maneuver, so the group approached slowly in single-file.
Yurik, the bronze dragonborn paladin, lit a torch at the front of the group, the dim flames flickering on glistening walls. The stale air seemed to absorb all sound except the heavy breathing. Sparks flared from his nostrils, eager to challenge anything that blocked his way. His blue eyes glared at the small kobold prisoner that trailed behind him. He snarled, indicating that any shenanigans would not be tolerated.
Aurtex, a human paladin, recalled a bit of history about kobolds and their clever nature. He inferred that traps must populate this passageway. He slipped to the front of the line, chanting to Sehanine as he approached the front of the line. Moonlight illuminated his hands and outlined a single tile 10′ in front of Yurik. “Careful,” he whispered as he pointed to the light. “Traps!”
For several minutes, the group glared at the moonlight, uncertain what to do.
“Let’s throw the kobold onto the trap!” snarled Yurik.
“I don’t think Pelor, your patron, would appreciate something so malicious,” sneered Aurtex.
“I don’t think I would appreciate something so malicious.” The voice boomed in the dimly lit hallway as well as the minds of the unnamed, shardmind warlock’s allies. They continued to contest the situation for several minutes. Eventually the warlock shifted toward the front of the line, sliding past the glowing tile.
“See, it’s safe. You just have to be cautious.” Glancing around, he almost stumbled onto the tile he so deftly attempted to avoid.
The party crowded at the front of the hallway. Steeling himself, Aurik shifted forward, reluctantly putting his faith into his goddess…the goddess of trickery. More tiles began to glow around him as he entered a small chamber full of stalactite and stalagmite. “Great, just when I thought we couldn’t move slowly enough,” he grumbled. Greyhelm, the dwarven cleric, happy to be out of the hot, blistery sun, remained stoic, vigilant and calm.
Aurtex noticed that the kobold was trembling. “Are you cold?” The kobold responded with a terse shake of his scaly head. “What are you so afraid of?” The kobold stammered in broken common, “I.i.i.i.i…skeered…ded tings in here…see bonzes?” He pointed to the various bones strewn about the area. They were cleanly picked, glistening white in the flame-enhanced moonlight. The warlock connected with the kobold’s mind, asking to show his fears. An image of a kobold hovering in the air; it’s scales, muscle and tissue decaying in a matter of seconds. “I have no idea what that means…is it a story?” The kobold nodded his head, “Yessssss, ssshoriezz.”
Impatiently, Yurick shoved the trembling kobold forward…onto a trap. “What the…” shouted his teammates. The kobold’s foot slipped on the wet rocks and a sparkle of purple light flashed and he was gone. In moments, they heard a yelp as he appeared behind them, his foot appearing on a glowing stone that Sehanine had marked as dangerous. Another spark of purple light flickered and he disappeared again. He landed next to the glowing paladin. Trembling, he cowered slinking toward the exit.
As Yurik raised his huge axe, Aurtex shouted, “Wait…he’s not running away, he really doesn’t want to be here… and I don’t think I do either.” He glanced around. Sehanine guide me.
The warlock investigated the strange glowing tile next to him that the kobold inadvertently set off. He recognized that it was still active and lethal. There were two parts to the trap, one that caused damage and one that could teleport around the room. He thought that ability might be useful, if he could separate the painful part of the trap. He was partly successful until he felt hard slam against his back. Shouting in pain from the shock and the burn of acid, he looked around at what was behind him. He saw nothing but a shimmering wall that was a lot further away when he last looked.
Aurtex heard the shout first, turned around and asked Sehanine to show him what he could not see. The moonlight illuminated a large mass of transparent, greenish goo. “Ooze!” he shouted as he swung his sword right through the transparent mass.
Greyhelm let out a cry to his god, instantly weakening the creature and then throwing a glistening lance of radiant light toward the mass. Yurik brought up his battle axe and opened his mouth. Bolts of lightning sparkled around the massive goo as his axe tore chunks of goo from the cube. In retaliation, the ooze lashed out of the dragonborn paladin with massive, acidic fists. Taking advantage of the distraction, the kobold slipped through the shadows down the corridor, deftly avoiding the traps set by his kin.
Angered, the warlock chanted in his strange language, bringing forth the inner power of the shadowfell. His crystaline body glistened with the psychic energy he drew forth. He then teleported away from the fray.
The ooze, enraged by the threat of its food reacting so violently, it lashed out with tremendous might. In one massive sweep, it stunned the dwarf and dragonborn and heavily damaged the human.
He prayed again to Sehanine, offering to continue the path he was destined to follow if she guide him out of this alive. She responded by igniting the ooze in sacred flames causing it to sunder into two deformed shapes and fall from the ceiling.
The warlock and paladin continued to attack the beasts until they slid away into the shadows. They quietly exhaled, then did what they could to revive their comrades…
Until next time.

 

“No Go Down…Ded tings der!”

 

After a few days of rest in the goblin camp, the adventurers prepared to journey further into the caves. They acquired more information about their tasks and compared information.

 

The city of Falnor is in high anxiety. The new emperor, Nightshade, has posted signs warning travelers of the dangers in the forest. Parts of the forest were known to be “dangerous” and few traveled West of the Crossroads that passed by the Valley of Shadow. However, the peaceful roads have been troubled lately by increased raids. Few have survived the raids, and those who have did not survive much long after returning to the villages and towns to tell their tales.

 

Several of the villages, towns and farms near the Crossroads have also fallen prey to the hordes of the caverns within the Valley. Burned homes, bodies of men, women and children have littered the streets of the remains.

 

The Emperor has requested aid from anyone brave and strong enough to hold a sword, cast a spell or shoot an arrow into this blight. “Treasure and fame beyond dreams” await those who can succeed in bringing this suffering to an end. The back of the postings lead the adventurers deep into the Valley of Shadow to the heart of the Valley. The missive indicates that the travelers should attempt to “Stop the threats at whatever price.” There is indication of “invitations to trade with these creatures at mid-day on every full moon.”

 

The Valley is pocked with caverns and woods. It’s difficult to tell how many open caves or passages are available due to the cover of the trees. The shadows fill the Valley and the heart of the Valley remains black as night, cold and heartless.

 

The goblins told the party what they know…over heavy spirits.

 

The goblins, kobolds, orcs, bugbears and hobgoblins in the area were invited to a meeting “’Wile ‘go.” They have met 4 times “since last time.” The bugbears never met with the other races as far as the goblins are aware. The goblins drew a map of the areas they knew. The kobolds helped with their knowledge. They pointed out various areas in the Valley of interest. And they pointed out areas where “no one smart ‘nuf go.” The party asked for more information about the meetings and the “shrouded figures” who led the meeting. They were only aware that they were planning to defend the caves and were encouraged to raid the Crossroads in large parties to create fear in the surrounding villages and to “dissuade war.”

 

The races continue to be skeptical of each other. The orcs hate the hobies, the hobies hate the goblins, the goblins and kobolds don’t trust each other, and the bugbears are territorial and hate everyone. The orcs have two factions. The “Black Orcs” decorate their armor and bodies in ash and soot. They are “sneaky, sneaky” and use the shadows and darkness to ambush their enemies. The “Red Orcs” or “Blood Orcs” decorate their caverns with the heads and skulls of their victims impaled on spikes and spears. They decorate their heavy armor with the blood of their enemies and rumor has it cannibalize their enemies and eat their hearts.

 

“What about the rest of the caves?”

 

“Never go to Heart of Valley! Never, ever, never, ever! None come back from that copse of woods. No know what der, but no go….nononononononono go….

 

Ded tings live in the areas below the surface. Ded tings walk, talk, kill, eat. Always go up, never go down. Never down. Monsters, big mean nasties. Only ‘ception is the passage between goblin-kobold camps… e’en den…carefully tread. Trapsies keep out ded tings…but even trapsies not good ‘nuf sumtimz.”

 

The party felt they had enough information to move on. They decided to approach the hobgoblins next. The goblin scouts led them up to the areas near the hobgoblins entrance. The kobolds, now following the banner of the Lightning Born went to rally the remaining kobolds in the Valley. Both the kobolds and goblins intended to gather their wares and meet with the merchants at the Crossroads at the next full moon, which was in a fortnight.

 

The party did not encounter much until they reached a closed portcullis. Nearby was a staircase that led down. Cool air flowed up from the dark staircase. It appeared to be a good place for an ambush, so the party approached cautiously. Soon a hobgoblin scouting party approached the portcullis. The party opened the gate to provide an advantage. However, the hobgoblins quickly blocked any further passage.

 

The adventurers quickly discovered that the hobgoblins were smarter and better fighters than the goblins below. Though they fell quickly to a deft arrow or sword trust, they were quick and lethal with their own and knew how to use their shields and allies.

 

After dispatching the scouts, the party decided to explore the stairs before encountering the hobgoblin horde. The stairs went deep…very deep. They ended abruptly into a cavern. The cavern led to a deep ravine with a very old and decrepit bridge. The planks were rotted and falling. The nearly 7’ dragonborn looked at the party and growled…as the drow rogue scouted the bridge and attempted to cross. He nearly reached the end, however, he slipped several times, broke through the wood and fell….far.

 

Darkness covered him as he reached desperately for some purchase, wondering when the ground would hit. Barely catching the edge of a cliff. He climbed out of the pit and threw off the tattered rags that had hidden the pit. Swearing under his breath, he whistled to the others that he was safe…but to be cautious. Yurik roared loudly, his booming voice echoed in the empty cavern. His roar confused and startled his allies causing his ranger ally to slip on the first step of the bridge and fall, nearly dying. Yurik attempted to scale the edge of the cliff though missed his mark and slipped.

 

The rest of the party carefully approached the depths of the cavern as they heard a low rumbling noise that got louder with each passing breath.